Working remotely, passionate about CG and committed to bringing you the best product that simplifies your daily work. We are a growing team of experienced artists and creative software engineers.

Dennis Schlösser
Co-Founder & Engineer
Former senior developer at Brickmakers and DevOps expert. Dennis is a know-it-all when it comes to technologies and muscle building.

Sebastian Jeckel
Senior Engineer
Previously senior developer at Maxon and Gritworld before joining Anchorpoint. Sebastian aims high when it comes to coding quality and climbing boulder walls.

Jochen Hunz
Co-Founder & Engineer
Former researcher and senior developer at Maxon. He led an international team and worked with high profile customers such as Apple and AMD.

William Hong
Junior Engineer
Loves computer science and practicing martial arts. When not coding or fighting, William is also playing the guitar in his band.

Matthäus Niedoba
Co-Founder & CEO
Experienced the problem first hand, when working as a 3D artist at ZDF (second German television station). Former product designer at Maxon.
Anchorpoint is an asset manager for 3D teams. It’s built upon a file browser and helps teams to manage tasks, assets, and perform reviews for progress monitoring.
It is mostly used by remote teams in the entertainment industry who produce 2D and 3D content in animation, games, and motion graphics. Anchorpoint works with any DCC and has dedicated features for game engines like Unreal or Unity Engine.
The most significant difference to other collaboration platforms is that Anchorpoint is designed for fast-paced projects and smaller teams. The focus is on simplicity and great UX. We call it a GitHub for artists.