If your team needs the reliability of Perforce without the need for a dedicated server admin or expensive licensing, Anchorpoint is the version control solution designed for your asset pipeline.
Anchorpoint offers a modern, visual alternative to the outdated Perforce P4V client. It replaces complex check-in/out procedures with automatic file locking and a "two-button" workflow designed for artists. With native thumbnails for quick asset identification and the full power of Git under the hood, it ensures high-speed collaboration without the administrative burden of P4.

Anchorpoint's foundation on Git, an open-source system, guarantees flexibility. Its compatibility extends to any Git solution. Should teams opt to transition away from Anchorpoint, they can effortlessly continue with their preferred Git client and server.
Beyond version control, Anchorpoint excels in asset management. It facilitates the organization of asset libraries through tagging and commenting. Whether it's Blender, Cinema 4D, or Substance, Anchorpoint integrates seamlessly, so it fits to workflows outside of game engines.

Perforce is powerful but cluttered with legacy features that most creative teams never touch. Anchorpoint focuses on the "90% use case" for game development: committing assets, locking files to prevent conflicts, and browsing project history visually. It makes version control "invisible" for artists.
Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!
Yes. By utilizing Git LFS and features like Sparse Checkout and Shallow Clone, Anchorpoint allows teams to work with TB-sized repositories. You only download the assets you need, keeping your local workspace fast and lean.
Yes. Anchorpoint includes a similar "Unreal Game Sync for Git" feature. It allows teams to distribute pre-compiled game and editor binaries via external storage (like AWS S3, Google Drive, or a NAS) instead of bloating the Git repository. When an artist pulls a commit, Anchorpoint automatically syncs the matching binaries, saving hours of compilation time and eliminating the need for every team member to install Visual Studio.
Anchorpoint is specifically designed for non-technical users such as artists who want to work with as little interaction with the production pipeline as possible. We simplify the experience by using simple analogies—for example, explaining that a Git commit is like "making a checkpoint for your project"—and providing a metadata system for tagging and searching assets.
Our file locking system is built for performance and can lock 1,000 files in under a second. This centralized configuration extends Git’s capabilities to prevent team members from overwriting each other's work on binary assets. You can easily work with large Unreal Engine maps with a lot of actors.
Yes. While we guide non-technical users toward a "90% use case" for ease of use, we allow a high degree of customization through UI customization and APIs. This allows DevOps engineers to integrate Anchorpoint into existing processes and automate the asset pipeline.
Yes. Anchorpoint provides dedicated plugins for both Unreal Engine and Unity. Unlike standard Git clients that require you to switch windows constantly, these plugins bring version control directly into your creative environment.
By using these plugins, version control becomes an "invisible" part of the artist's workflow, maintaining the technical integrity of the Git repository while keeping the user focused on the engine.
Anchorpoint is used by hundrets of studios worldwide. Our customers include industry leaders such as Supercell, InnoGames, Cipsoft, Service Plan Group, Kluge Interactive, and Eyeline Studios (by Netflix).


