The Git-based alternative to P4

Perforce P4 (former Helix Core) is the industry standard for AAA, but it comes with high costs and heavy administrative overhead. Anchorpoint provides the same essential game-dev features—like file locking and binary asset management—built on a modern, Git-based workflow that artists actually enjoy using.

Anchorpoint, Git vs Perforce

Which one fits your workflow?

If your team needs the reliability of Perforce without the need for a dedicated server admin or expensive licensing, Anchorpoint is the version control solution designed for your asset pipeline.

Feature
Perforce P4
anchorpoint logo
System Architecture
Centralized (Server-heavy)
Distributed (Git-compatible)
Large File Support
Native (Depots)
Automatic Git LFS
Setup & Maintenance
Requires dedicated Admin
Self-serve / Zero-Ops
File locking/ Conflict Prevention
No
Instant File Locking
Visual thumbnails
No
3D Models, Textures, & Video
Mentions & Notifications
No
Large File Support
Hosting
Self-hosted or Managed
GitHub, Azure, or Self-hosted
Learning Curve
Steep (Technical)
Intuitive for Artists
Review and Asset Management Tools
Requires a dedicated P4 DAM license
Included

What makes Anchorpoint stand out compared to Perforce?

Reason #1

Easy for artists

Anchorpoint offers a modern, visual alternative to the outdated Perforce P4V client. It replaces complex check-in/out procedures with automatic file locking and a "two-button" workflow designed for artists. With native thumbnails for quick asset identification and the full power of Git under the hood, it ensures high-speed collaboration without the administrative burden of P4.

Version control in Anchorpoint using Git
Anchorpoint is part of the Git ecosystem
Reason #2

No Lock-in

Anchorpoint's foundation on Git, an open-source system, guarantees flexibility. Its compatibility extends to any Git solution. Should teams opt to transition away from Anchorpoint, they can effortlessly continue with their preferred Git client and server.

Reason #3

Integrated asset management

Beyond version control, Anchorpoint excels in asset management. It facilitates the organization of asset libraries through tagging and commenting. Whether it's Blender, Cinema 4D, or Substance, Anchorpoint integrates seamlessly, so it fits to workflows outside of game engines.

Anchorpoint, 3d asset management for animation, games and motion graphics
Anchorpoint has a transparent pricing plan
Reason #4

Built for the 90% Use Case

Perforce is powerful but cluttered with legacy features that most creative teams never touch. Anchorpoint focuses on the "90% use case" for game development: committing assets, locking files to prevent conflicts, and browsing project history visually. It makes version control "invisible" for artists.

Reason #5

It's visual

Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!

Johnathan Schutz
Production Manager
Burns & Co.

Frequently asked questions

Switch from Perforce, don't pay twice

Switching can take time. Use Anchorpoint for free as long as you are in the transition phase. We also assist you during that time.
customer logoastound logocustomer logocustomer logocustomer logo