Perforce is a proprietary version control system that is very popular in the AAA game development world. It is centralized, which means you are always connected to the server. Perforce was introduced in 1995, 10 years before Git. Perforce is maintained and distributed by Perforce Software, who also provide project and asset management solutions in addition to their version control system.
Anchorpoint's setup process is straightforward. Its user interface is modern, contrasting sharply with the outdated p4v client of Perforce. Thumbnails help in quick asset identification and management.
The absence of a check-in and check-out procedure simplifies workflows, and the automatic file locking ensures asset integrity.
Anchorpoint's two-button solution streamlines common tasks. It retains the comprehensive functionalities of Git, ensuring flexibility isn't sacrificed for simplicity.
Anchorpoint's foundation on Git, an open-source system, guarantees flexibility. Its compatibility extends to any Git solution. Should teams opt to transition away from Anchorpoint, they can effortlessly continue with their preferred Git client and server.
Beyond version control, Anchorpoint excels in asset management. It facilitates the organization of asset libraries through tagging and commenting. Whether it's Blender, Cinema 4D, or Substance, Anchorpoint integrates seamlessly, so it fits to workflows outside of game engines.
Perforce's pricing model requires discussions with sales representatives, a step that can be cumbersome. For teams exceeding five members, the costs can escalate rapidly. Additionally, the need to configure an AWS server for Perforce introduces added costs and complexity.
In contrast, Anchorpoint's transparent pricing eliminates such hurdles.
Perforce divides its version control and asset management into Helix Core and Helix Dam, each requiring separate licenses. Anchorpoint delivers everything in one application.