Git with Unity: An Introduction to Version Control
Learn Git and GitHub for Unity teams, including setup, .gitignore, LFS, branching, and collaborative workflows for artists and developers.

Connect to any Git server, such as GitHub. Anchorpoint is 100% compatible and benefits from Git's large ecosystem.
While developers can use their own tools, such as other desktop clients or the command line, artists use Anchorpoint. Everyone works within the same system.

Anchorpoint's metadata system uses the Anchorpoint cloud server to share information with your team members. This data does not include your production files.

Anchorpoint's metadata system offers a range of additional features, including tagging, commenting and notifications, to help you manage complex projects effectively.
The Anchorpoint metadata system provides the features that are missing from version control systems like Git. For example, Git does not provide file locking that works instantly and on a large scale. We do not use Git LFS file locking. Furthermore, the metadata system enables you to manage your assets using tags, including AI-powered ones.
In most cases, metadata is stored on our cloud server. It does not manage production files such as 3D models or source code. There is also an option to self-host the metadata server.
Your production files are stored in your Git repository. This could be GitHub or a self-hosted Git server, for example.
Not at the moment. You need a Git server.
We do not recommend it. There are better solutions out there, such as Codecks, Kitsu and Jira. Anchorpoint is designed to manage your files, not your tasks. However, you can build integrations that submit files to typical project management tools or production trackers.