Hands-on comparison for UE/Unity teams: setup, performance with large binaries, file locking, branching, cost and team adoption.
George Neguceanu
02 Feb 2023
Updated on
05 Feb 2026
7
min read
Content
TL;DR: In the ongoing Git vs Perforce for game development debate, Git excels in performance, ecosystem, and cost for small-to-medium teams, especially when used with tools like Anchorpoint. Perforce, on the other hand, shines in access controls and scalability for AAA studios. Both handle binaries well and offer modern features.
If you are starting a project or collaborating on an Unreal, Unity, or another game engine, it is recommended that you use version control. Working from a Dropbox or other shared server can cause problems due to the nature of instant syncing cloud storage. In software development, game development, AR/VR projects or virtual production, the two most popular systems are Perforce and Git. A version control system is the foundation of your pipeline, and this article will help you decide which one is best for you.
Disclaimer: Our Anchorpoint app is developed as a Git-based solution, but we will do our best to remain objective.
Comparing Git vs Perforce
Both are equally great. Perforce is known for its great scalability and binary support, while Git had a reputation for failing at both, but with features like Git LFS and sparse checkout, you can work with terabyte-sized Git repositories on a self-hosted GitLab server. Even more, with Git LFS, Git behaves like a centralized version control system. There is no need to keep all your version history files on your local machine.
File locking
Again, both are equal. Perforce comes with an exclusive checkout that locks files to prevent conflicts. Git LFS has a file locking system that can work in many cases, but it’s not as easy to handle as the one from Perforce.
To bring up Anchorpoint here, it uses its own file locking system, which is more responsive than the one provided by Git LFS.
Popularity
Perforce is the industry standard for AAA development. It has been around for years. Git has only ever been a good choice for indie developers at first, being used by 93% of developers according to a survey by STACK OVERFLOW. With the recent changes made to Git over the last few years, it has the technical potential to be used for AAA development as well.
Access controls
Perforce does a better job here. You can set granular access controls at the folder or file level. This is not possible with Git. You can only grant access at the repository level, which means you have to split your project into multiple repositories and use submodules.
Ecosystem and community
Git has by far the larger ecosystem due to it's open source nature. ChatGPT and Google work well and there are large communities because it is the most popular version control system for developers.
Developer experience
When it comes to developer experience, we look at features that make it easier for a developer to write code. Because Git has the larger ecosystem, it has the widest variety of tools like merge and diff tools. Every IDE has built-in Git integration. Every CI/CD system supports Git out of the box. It's the most popular version control system for developers for a reason.
Because of its popularity, Git has a huge ecosystem of cloud services, tools, and communities
Cloud hosting
Git offers a wide range of plug-and-play hosting options, including GitHub, GitLab, Azure DevOps, and Bitbucket, as well as smaller providers. Additionally, you can self-host Git servers using solutions like GitLab or Gitea. With Perforce, self-hosting a server is the most common approach, although cloud hosting is available through Perforce itself or via Assembla for dedicated hosted services.
Git has evolved to rival Perforce in terms of scalability for game development via LFS and sparse checkout. Thus, Git vs. Perforce for game development is a choice between distributed flexibility and centralized control.
Costs
Git is open source and free by default. But in a normal production environment you will pay for cloud hosting and in many cases for a desktop application. As of today (2025), there are over 36 (free and paid) currently available for Git. Anchorpoint is one of them, optimized for binaries using LFS. An Anchorpoint license starts at $20 per user per month plus cloud storage fees.
Perforce has it's price. It's free for up to 5 users plus self-hosting fees at your choice of provider. Their Helix Core Cloud product, which is a cloud solution from Perforce, costs $39 per user per month plus cloud storage fees.
About the numbers: - Azure DevOps does not charge for storage but for users ($6 per user per month) - Helix Core Cloud charges $0.00325 per GB/day on storage and $0.00292 per GB on bandwidth - A Helix Core Cloud user license costs $39 per user per month - An Anchorpoint Professional license costs $25 per user per month
Speed
Since Git can work offline, it generally delivers better performance than Perforce, especially for tasks like branching or checking out files. Committing in Git is particularly faster because files are stored locally before being pushed (uploaded) in the background. In contrast, Perforce requires every operation to be synchronized with the server.
Git for artists
Anchorpoint is an asset manager and git client designed for artists. It's made for projects at scale.
Perforce comes with HelixDam, which is fully integrated into the ecosystem, including AI-driven tagging and previewing, but comes at a high price.
Some of the Git-based solutions, such our app Anchorpoint, include asset management in the main package. In the case of Anchorpoint, it comes with tagging, file thumbnails, previews, and even a comment/feedback feature for each asset preview window.
Workflow
A basic Git workflow includes these steps
Download the latest versions of all the files
Do your work
Publish your files
Anchorpoint essentially reduces the Git workflow to two buttons (download and publish). The command line or other Git applications add more steps and granular control for developers.
Perforce works at the file level rather than the project level. In Git, a version of a project (called a commit) contains multiple files. Perforce focuses on selecting only the files you want to change. However, it is recommended that you always download all new file versions when working on a project.
Select the files you want to commit.
Do the work
Publish your files
The basic workflow is similar. The commit process in Git can be broken down into 3 sub-steps.
Summary
Both get the job done when it comes to game development, and as a true version control solution they are much more powerful than a Dropbox. Git does better in terms of performance and feature richness due to industry adoption. Perforce is better in terms of access control.
For small to medium teams, we recommend Git-based solutions like our Anchorpoint app, but for large studios, Perforce can be a better solution because of its access control and because it is optimized for handling large game assets like textures, models, and animations, making it popular with AAA studios.
If you want to migrate your Perforce project to Git using Git's "git p4 clone" command, check out the "Migrate from Perforce to Git" article.
About Git
Git is a widely used open source version control system, particularly popular with game developers. Its popularity is largely due to GitHub, a cloud-based platform for storing and managing source code using Git. As a distributed version control system, Git allows users to maintain an identical copy of repository files both on their local machine and on the server. Linus Torvalds introduced Git in 2005 to facilitate the development of the Linux kernel.
About Perforce
Perforce is a proprietary version control system widely used in the AAA game development industry. Unlike Git, it operates on a centralized model, requiring a constant connection to the server. First introduced in 1995, a decade before Git, Perforce is developed and distributed by Perforce Software, which also offers project and asset management solutions in addition to its version control system.
FAQ
How do access controls differ between Git and Perforce?
Perforce excels in granular access controls, allowing permissions at the folder, file, or path level for specific users or groups. This is ideal for large teams where artists shouldn't have access to code folders, for example. By contrast, Git primarily handles access at the repository level via hosting platforms like GitHub or GitLab (e.g., repository collaborators or branch protections). To achieve finer control, projects must be split into multiple repositories and submodules must be used, which adds complexity.
What are the main differences between Git and Perforce for game development?
Git offers distributed workflows, offline speed, and a vast ecosystem ideal for indie and mid-sized teams using Unreal or Unity. Perforce provides superior granular access controls and centralized scalability, favored by AAA studios for massive binary assets.
How does Git compare to Perforce for large game projects?
Discussions about Perforce vs Git often highlight Perforce’s advantage in terms of AAA scalability. However, modern Git with Large File Storage (LFS), sparse checkout, and tools like Anchorpoint can handle terabyte repositories efficiently. This makes Git a viable option for larger teams.