While Plastic SCM was built for a previous era of game dev, Anchorpoint is optimized for modern pipelines. It combines the universal compatibility of Git with a visual interface that artists actually love to use.
Anchorpoint is built on Git, a platform most programmers are already familiar with. Git is open source and its the most popular version control system. This means you can easily integrate with GitHub or any other hosting providers of their choice. Anchorpoint not only offers the standard Git features but also enhances it with file locking and other collaboration tools, making it a versatile choice for teams.
If you're considering self-hosting with Unity Version Control (Plastic SCM) you'd need to engage in discussions with their sales team. On the other hand, Anchorpoint's foundation on Git means you have the freedom to store your files wherever you prefer, without any additional costs.
One of the standout features of Anchorpoint is its ability to display thumbnails for various file formats like Gltf, FBX, OBJ, PSD, and EXR. This visual representation gives you a clearer understanding of the changes made, enhancing the overall workflow.

Anchorpoint's two-button solution streamlines common tasks. It retains the comprehensive functionalities of Git, ensuring flexibility isn't sacrificed for simplicity.

Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

With Anchorpoint our 3D Artists and developers work even more efficiently on projects together. Everything is compactly organized in one pipeline. Thumbnails and full resolution previews make work even more productive.
Yes. Anchorpoint has a dedicated Unity plugin that allows you to lock prefabs and scenes directly within the Unity Editor. It handles all the Git LFS heavy lifting in the background, making it an ideal alternative to Plastic SCM.
Since Anchorpoint uses standard Git, the transition is straightforward. Most teams export their latest Plastic SCM state to a Git repository on GitHub or Azure, and then simply point Anchorpoint at that folder to begin working with a more intuitive, visual interface.
Anchorpoint is specifically designed for non-technical users such as artists who want to work with as little interaction with the production pipeline as possible. We simplify the experience by using simple analogies—for example, explaining that a Git commit is like "making a checkpoint for your project"—and providing a metadata system for tagging and searching assets.
Our file locking system is built for performance and can lock 1,000 files in under a second. This centralized configuration extends Git’s capabilities to prevent team members from overwriting each other's work on binary assets. You can easily work with large Unreal Engine maps with a lot of actors.
Yes. While we guide non-technical users toward a "90% use case" for ease of use, we allow a high degree of customization through UI customization and APIs. This allows DevOps engineers to integrate Anchorpoint into existing processes and automate the asset pipeline.
Anchorpoint is used by hundrets of studios worldwide. Our customers include industry leaders such as Supercell, InnoGames, Cipsoft, Service Plan Group, Kluge Interactive, and Eyeline Studios (by Netflix).


