Anchorpoint vs Plastic SCM

Unity Version Control is built-in, but it locks your project into a proprietary ecosystem. Anchorpoint is the high-performance, Git-based version control solution that gives you Perforce-style file locking and asset management without the vendor lock-in.

anchorpoint vs plastic scm

Which one fits your workflow?

While Plastic SCM was built for a previous era of game dev, Anchorpoint is optimized for modern pipelines. It combines the universal compatibility of Git with a visual interface that artists actually love to use.

Feature
Unity VCS (Plastic SCM)
anchorpoint logo
Protocol
Proprietary (Lock-in)
Standard Git (Open)
Artist Experience
Complex / Technical UI or need to use Gluon
Visual & Artist-Friendly
Large File Handling
Native
Automated Git LFS
File locking/ Conflict Prevention
Yes
Instant File Locking
Visual thumbnails
No
3D Models, Textures, & Video
Mentions & Notifications
No
Large File Support
Hosting
Self-hosted or Managed
GitHub, Azure, or Self-hosted
Review and Asset Management Tools
Requires a Unity Asset Manager license
Included

What makes Anchorpoint stand out compared to Plastic SCM?

Reason #1

No Lock-in

Anchorpoint is built on Git, a platform most programmers are already familiar with. Git is open source and its the most popular version control system. This means you can easily integrate with GitHub or any other hosting providers of their choice. Anchorpoint not only offers the standard Git features but also enhances it with file locking and other collaboration tools, making it a versatile choice for teams.

Git for artists
Anchorpoint is part of the Git ecosystem
Git self hosting with Anchorpoint
Reason #2

Self-Hosting

If you're considering self-hosting with Unity Version Control (Plastic SCM) you'd need to engage in discussions with their sales team. On the other hand, Anchorpoint's foundation on Git means you have the freedom to store your files wherever you prefer, without any additional costs.

Reason #3

File Previews

One of the standout features of Anchorpoint is its ability to display thumbnails for various file formats like Gltf, FBX, OBJ, PSD, and EXR. This visual representation gives you a clearer understanding of the changes made, enhancing the overall workflow.

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Thumbnails of GLTF, GLB, FBX, OBJ, PSD, BLend, C4d, hdr files in Anchorpoint
Anchorpoint, 3d asset management for animation, games and motion graphics
Reason #4

Asset Management

Anchorpoint isn't just about version control; it's also an asset management tool. You can tag, annotate, and approve assets with ease. Whether you're working with Blender, Cinema 4D, Maya, or other software, Anchorpoint helps you organize all your assets efficiently.

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Reason #5

Easy for Artists

Anchorpoint's two-button solution streamlines common tasks. It retains the comprehensive functionalities of Git, ensuring flexibility isn't sacrificed for simplicity.

Version control in Anchorpoint using Git
Reason #6

It's visual

Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

With Anchorpoint our 3D Artists and developers work even more efficiently on projects together. Everything is compactly organized in one pipeline. Thumbnails and full resolution previews make work even more productive.

René Frasek
3D Artist & Product Owner 

GETPIONEERS GmbH

Frequently asked questions

Try Anchorpoint at no risk

Extend the freedom of Git with the functionality needed for game development. Made easy for artists.
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