A Git solution for artists

GitHub Desktop is great for software engineers. Anchorpoint is the version control solution built for artists, game designers, and creative teams working with Unreal Engine, Unity, and Godot as well as art assets.

Anchorpoint vs GitHub Desktop

Which one fits your workflow?

While both are 100% Git-compatible, Anchorpoint is optimized for the heavy lifting of game development: managing multi-gigabyte binary assets, automating Git LFS, and preventing merge conflicts through file locking.

Feature
GitHub Desktop
anchorpoint logo
Primary User
Software Developers
Artists & Game Developers
Large File Support
Manual LFS Configuration
Automatic Git LFS
LFS support
Requires some configuration
No configuration required
File locking/ Conflict Prevention
No
Instant File Locking
Visual thumbnails
No
3D Models, Textures, & Video
Mentions & Notifications
Large File Support
Large File Support
History per file
No
Yes
Game Engine Integration
No
Unreal & Unity Plugins
Review and Asset Management Tools
No
Tagging and annotations

Why game studios choose Anchorpoint over GitHub Desktop

Reason #1

Made for non-coders

While GitHub Desktop is built for code, Anchorpoint is a version control solution for artists. It automates Git LFS, provides Unity and Unreal templates, and features visual thumbnails for assets like PSD and FBX. It simplifies conflict resolution and includes integrated history for every file.

Git for artists
Version control in Anchorpoint using Git
File locking in Anchorpoint
Reason #2

File locking

The last thing any artist wants is to lose hours of work due to conflicts. Anchorpoint provides instant file locking, clearly indicating who is working on which file. It makes the files read-only, ensuring that the integrity of the work is maintained. All of this is achieved without the need for any additional plugins.

Learn more
Reason #3

Thumbnails

Anchorpoint stands out by supporting thumbnails for a wide array of graphical formats, be it FBX, GLTF, or PSD. This visual clarity is further enhanced by the ability to comment directly on any file and leave visual annotations, fostering better collaboration and feedback.

Thumbnails of GLTF, GLB, FBX, OBJ, PSD, BLend, C4d, hdr files in Anchorpoint
Reason #4

Integrations with game engines

Unlike GitHub Desktop, Anchorpoint offers a dedicated Unreal Engine plugin and Unity plugin. This allows artists to lock files, view history, and even perform Blueprint diffs directly inside the Unreal Editor.

In Unity it also allows to lock prefabs and scenes.

Reason #5

Asset Management

Users can tag, annotate, and approve assets with ease. Organizing assets, whether they're from Blender, Cinema 4D, or Maya, becomes a no-brainer.

Learn about Asset  Manager
Anchorpoint, 3d asset management for animation, games and motion graphics
pushing Git LFS with Anchorpoint to GitHub
Reason #6

Optimized for large files

There is no need to configure the Git LFS, Anchorpoint does it automatically. Anchorpoint has also been tested on large commits involving millions of files and hundreds of GBs.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!

Johnathan Schutz
Production Manager
Burns & Co.

Frequently asked questions

Try Anchorpoint on your existing Git repositories

No need to migrate to another solution. Use Anchorpoint on top of your existing Git-based development pipeline.
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