
While both are 100% Git-compatible, Anchorpoint is optimized for the heavy lifting of game development: managing multi-gigabyte binary assets, automating Git LFS, and preventing merge conflicts through file locking.
While GitHub Desktop is built for code, Anchorpoint is a version control solution for artists. It automates Git LFS, provides Unity and Unreal templates, and features visual thumbnails for assets like PSD and FBX. It simplifies conflict resolution and includes integrated history for every file.


The last thing any artist wants is to lose hours of work due to conflicts. Anchorpoint provides instant file locking, clearly indicating who is working on which file. It makes the files read-only, ensuring that the integrity of the work is maintained. All of this is achieved without the need for any additional plugins.
Anchorpoint stands out by supporting thumbnails for a wide array of graphical formats, be it FBX, GLTF, or PSD. This visual clarity is further enhanced by the ability to comment directly on any file and leave visual annotations, fostering better collaboration and feedback.
Unlike GitHub Desktop, Anchorpoint offers a dedicated Unreal Engine plugin and Unity plugin. This allows artists to lock files, view history, and even perform Blueprint diffs directly inside the Unreal Editor.
In Unity it also allows to lock prefabs and scenes.
Users can tag, annotate, and approve assets with ease. Organizing assets, whether they're from Blender, Cinema 4D, or Maya, becomes a no-brainer.


There is no need to configure the Git LFS, Anchorpoint does it automatically. Anchorpoint has also been tested on large commits involving millions of files and hundreds of GBs.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!
No, Anchorpoint is more than just a Git client; it is a dedicated version control solution for game development. While it is 100% compatible with Git, it adds essential game-dev features that standard Git clients lack, such as file locking and the ability to handle binary files without complex prior configuration.
While GitHub Desktop is a great tool for software developers, Anchorpoint is a version control solution built specifically for the game development pipeline. It automates technical tasks that often frustrate artists, such as Git LFS configuration, and adds essential features for binary assets like cloud file locking and visual 3D thumbnails—features that are missing in GitHub Desktop.
Anchorpoint is specifically designed for non-technical users such as artists who want to work with as little interaction with the production pipeline as possible. We simplify the experience by using simple analogies—for example, explaining that a Git commit is like "making a checkpoint for your project"—and providing a metadata system for tagging and searching assets.
Our file locking system is built for performance and can lock 1,000 files in under a second. This centralized configuration extends Git’s capabilities to prevent team members from overwriting each other's work on binary assets. You can easily work with large Unreal Engine maps with a lot of actors.
Yes. While we guide non-technical users toward a "90% use case" for ease of use, we allow a high degree of customization through UI customization and APIs. This allows DevOps engineers to integrate Anchorpoint into existing processes and automate the asset pipeline.
Anchorpoint uses Git LFS (Large File Storage) to manage the heavy binary assets common in game development. It is designed to handle TB-sized repositories without compromising performance. To keep your local workflow fast, Anchorpoint utilizes:
Anchorpoint is used by hundrets of studios worldwide. Our customers include industry leaders such as Supercell, InnoGames, Cipsoft, Service Plan Group, Kluge Interactive, and Eyeline Studios (by Netflix).


