We are hiring!

Our goal is to make Anchorpoint the new standard collaboration solution for creative people to manage their production files. Learn more about our principles.

To make this vision a reality, we need your help. We are a remote company based in Germany. We don't care where you live, we keep meetings to a minimum. What we do care about is your passion for helping artists and developers (you are probably one of them) in their daily work.

Our hiring process is simple. You send us an email with work samples, we write back and invite you to a video call. After that, you and we decide if we want to work together.

Open positions

Right now we need help with product development and education.

Content producer (Freelance)

We are looking for someone who enjoys teaching and sharing their knowledge with other artists, developers and producers. The main task is to help us create articles and videos for our blog about game engine workflows, art pipelines, and other team collaboration challenges. You may have done this before or you may be planning to start your own blog/YouTube channel. Our ideal candidate will have

  • At least 5 years of experience in the game industry
  • Familiar with version control and asset management
  • Familiar with a game engine such as Unreal, Unity or Godot
  • Familiar with 3D tools such as Blender
  • Has a clear understanding of the workflow from initial idea to final delivery of a game or cinematic
  • Enjoys creating video tutorials
  • Enjoys writing blog articles

If this sounds like you, please contact us at jobs@anchorpoint.app. We are looking for a part-time position, so let us know your availability and daily rate. Please include some work samples (e.g. blog, YouTube links) and your social media profile in your email.

Software developer for plugins & integrations (Freelance)

We are looking for a developer to help us build plugins and integration with DCCs, game engines and project management tools. Most of your code will be written in C++ and Python. Our ideal candidate will have

  • At least 5 years of experience in the game, animation or VFX industry
  • Has a strong understanding of version control systems, especially Git
  • Familiar with game engines, 3D tools, and project management applications such as Jira
  • Very familiar with Unreal Engine

Tech you will be working with

  • Python for building plugins
  • Qt combined with C++, QML and JavaScript for the desktop application
  • Git for code versioning
  • Unreal Engine, because your first task would be to build an Unreal Engine plugin.

If you think you can handle these tasks with ease, write us at jobs@anchorpoint.app. Let us know your availability and daily rate. Please include some work samples and your social media profile in your email.