How Nightmare Studios uses Unreal Engine 5 and clever marketing tricks to build and release their first indie game.
Learn how Zazu, a global creative union, streamlines their motion design projects for clients like LinkedIn and FIFA using Anchorpoint for asset management.
How Hertha Produziert uses Anchorpoint to organize their files and produce first-class explainer videos, commercials and any kind of motion content.
How Verso Studio creates stunning motion graphics for renowned brands while managing their production data in Anchorpoint.
How the team behind the Midheimur project creates beautiful landscapes for a game about Slavic history.
Learn how to manage assets and how to reorganize files and folders in Unreal Engine. Handle file paths, fix redirectors, and reorganize projects efficiently. Use version control to revert back to the working state when something breaks.
Learn how to set up Unreal Engine projects with Wevr Virtual Studio (WVS), streamline collaboration, and automate your workflow using cloud builds. Explore the synergy with Anchorpoint for efficient version control and asset management.
Don’t waste time on setting up and teaching version control to your teams. How Anchorpoint supports developers and artists so that they can focus on building a game.
Learn how to set up a GitHub repository to share your Unreal Engine project with your team members and understand the basics of Git.
How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.
This article we will evaluate Git, Anchorpoint, Plastic SCM, and Perforce to help you to find the best source control software for your next Unreal project.
This article compares Git, Anchorpoint, Plastic SCM, and Perforce. It will help you to find the best version control software for your next Unity project.
A beginner's guide to collaborating on a Unity project using Git version control and GitHub as a remote repository.
How Git with Anchorpoint can help you with version control on a budget and with a better UX than you would get with Perforce.
A comparison to help you choose the right version control system when working on an Unreal or Unity project.
An explanation of source control for artists, focusing on Git and Unreal Engine 5.
In this article we will set up a Git server on Azure DevOps, that will be the source of truth for your next Unreal or Unity project
What you should take into account when choosing a Git hosting provider for your next Unreal project.
Pushing 75GB in one commit. In this guide, we will have a look at how well Git is suited for collaboration and version control with Unreal Engine 5.
In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.
The benefits of using version control as a cornerstone of your creation process
Learn how 3D artist and content creator Dimitris Katsafouros uses Anchorpoint to manage 3D models, video, and music for his creative projects.
How to enable ACES color profiles for your OpenEXR files and how to use custom OCIO configuration files.
Open the file browser directly from Notion to link your files and folders with a hyperlink. Works for Windows and macOS.
Overcome the Windows path length limit, fix issues with linked files and avoid long browsing times by mapping a commonly used folder to a drive letter.
In this article, we'll take a look at asset management for remote workflows. We will look at Google Drive, Notion, and Frame.io, as well as Anchorpoint, which is a media asset manager.
Add or remove audio (e.g. music) in a video without re-encoding, fully offline.
How to convert an EXR or PNG image sequence to mp4 videos for free using Anchorpoint, fully offline.
How to set up a cloud NAS for all your studios assets that acts like a local server using Backblaze B2
Create reusable templates for your project and folder structures. Setup naming conventions, so you never have to rename a file or folder again.
How to build a UI for a Stable Diffusion texture generator using Python and Replicate on Windows and macOS
A new pricing plan specifically for freelancers
Everything about the launch of the production version and the end of the beta phase.
How we composed our application and insights, that can help you when applying for Epic Mega Grant to fund your next project.