A comparison to help you choose the right version control system when working on an Unreal or Unity project.
An explanation of source control for artists, focusing on Git and Unreal Engine 5.
Overcome the Windows path length limit, fix issues with linked files and avoid long browsing times by mapping a commonly used folder to a drive letter.
In this article we will set up a Git server on Azure DevOps, that will be the source of truth for your next game project
In this article, we'll take a look at asset management for remote workflows. We will look at Google Drive, Notion, and Frame.io, as well as Anchorpoint, which is a media asset manager.
How to build a UI for a Stable Diffusion texture generator using Python and Replicate on Windows and macOS
Add or remove audio (e.g. music) in a video without re-encoding, fully offline.
A new pricing plan specifically for freelancers
Everything about the launch of the production version and the end of the beta phase.
How to convert an EXR or PNG image sequence to mp4 videos for free using Anchorpoint, fully offline.
How to set up a cloud NAS for all your studios assets that acts like a local server using Backblaze B2
What you should take into account when choosing a Git hosting provider for your next Unreal project.
How we composed our application and insights, that can help you when applying for Epic Mega Grant to fund your next project.
Create reusable templates for your project and folder structures. Setup naming conventions, so you never have to rename a file or folder again.
75GB in one commit. In this guide, we will have a look at how well Git is suited for collaboration and version control with Unreal Engine 5.
In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.
The benefits of using version control as a cornerstone of your creation process