In this setup, we describe how to configure your AWS environment properly including warming up S3 and DynamoDB so that you can use Lore with a scalable S3 storage solution.
An evaluation of file transfer speed and compression: comparing Lore version control with established solutions
We are contributing to the new version control system from Epic Games
Discover our top five Teamcenter alternatives, featuring the pros and cons of each and transparent pricing models for hardware and 3D creators.
Discover how to use Git with Altium Designer to track your project history, leverage branching for hardware experimentation, and see how standard Git stacks up against Altium 365.
Learn why KiCad’s open-source text files are the perfect complement to Git and how to use version control as the ultimate safety net for your hardware layouts.
Learn how to use Git-based version control to collaborate on a Solidworks project with your team.
Explore some of the best alternatives to the now-retired GrabCAD Workbench.
Discover the top five video asset management tools tailored for video production and VFX teams in 2026. Compare Anchorpoint, Frame.io, SyncSketch, Autodesk Flow Production, and Connecter to find the tool that best fits your needs.
Whether you’re a solo indie creator or part of a large studio, discover top recommendations, alternatives, pricing, and real-world examples to streamline your pipeline and boost creativity.
Learn how to manage game assets at scale in Unity and Unreal by studying folder structures, naming conventions, libraries, version history, file locking, and review workflows.
In this article, we will look at ways in which you can organize the folder structure of your Unity projects. Written for Unity 6.
Evaluate modern alternatives to Alienbrain for 3D and 2D pipelines, including previews, versioning, file locking, and reviews for Unity and Unreal teams.
A side-by-side comparison of tools for game art teams. It includes previews, version history, file locking, and reviews to help keep Unity and Unreal pipelines organized.
Managing art assets can be difficult. This article explores some of Anchorpoint's features that can help you streamline your art asset workflows and eliminate day-to-day hassles.
Learn how immersive studio Ride FX uses Unreal Engine and Anchorpoint to manage massive 8K VR projects and coordinate a global team of artists without struggling with version control.
How the team behind Hourfall managed a heavy art pipeline in Unreal Engine 5 using Git and switching from developer tools to Anchorpoint.
Motion graphics artists Dave Weinstock and Seiji Anderson break down how they created the cinematics of the short film Fahrenheit 451, using Unreal Engine.
How ASTOUND's digital team uses GitLab and Anchorpoint to streamline the creation process for designers working on AR/VR projects.
How crea8.STUDIO builds its tools on top of Unreal Engine to help studios, brands and creatives get started with virtual production.
Learn how GETPIONEERS uses Anchorpoint for Git-based version control to explain complex products and services in a visual and engaging way.
How to build a UI for a Stable Diffusion texture generator using Python and Replicate on Windows and macOS
Everything about the launch of the production version and the end of the beta phase.
How we composed our application and insights, that can help you when applying for Epic Mega Grant to fund your next project.