A beginner's guide to collaborating on a Unity project using Git version control and GitHub as a remote repository.
A comparison to help you choose the right version control system when working on an Unreal or Unity project.
Git is a version control system that allows you to collaborate on an Unreal Engine project. In this guide you will learn what Git and GitHub are, how Git compares to Perforce and how to use it in your team projects.
Git has a reputation for not scaling well for large binary projects. But with new features like sparse checkout and Git LFS, it performs at a decent speed even on large projects.
Unity has retired Unity Collaborate. Learn how to use Git-based version control to collaborate on a project with your team or simply improve your development workflow.
Learn the basic commands of the Git LFS and how to use it to manage large Unity and Unreal projects with lots of binary files.
Introducing our new integration to GitLab, which creates repositories and add members directly from Anchorpoint. The integration supports GitLab's cloud and self-hosted versions.
Add a .gitignore file to your Unity project to avoid uploading unnecessary files. Learn how to customize it for your own needs.
Set up your Git repository properly with a proper .gitignore configuration. Download our template and learn how to customize it for your needs.
How to install a self-hosted GitHub alternative called Gitea on a Vultr cloud server. This allows you to host your project files at a low cost and with great flexibility.
Learn how to set up Unreal Engine projects with Wevr Virtual Studio (WVS), streamline collaboration, and automate your workflow using cloud builds.
Don’t waste time on setting up and teaching version control to your teams. How Anchorpoint supports developers and artists so that they can focus on building a game.
Learn how to set up a GitHub repository to share your Unreal Engine project with your team members and understand the basics of Git.
How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.
This article we will evaluate Git, Anchorpoint, Plastic SCM, and Perforce to help you to find the best source control software for your next Unreal project.
This article compares Git, Anchorpoint, Plastic SCM, and Perforce. It will help you to find the best version control software for your next Unity project.
How Git with Anchorpoint can help you with version control on a budget and with a better UX than you would get with Perforce.
An explanation of source control for artists, focusing on Git and Unreal Engine 5.
In this article we will set up a Git server on Azure DevOps, that will be the source of truth for your next Unreal or Unity project
What you should take into account when choosing a Git hosting provider for your next Unreal project.
In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.
The benefits of using version control as a cornerstone of your creation process