Version control

Articles and videos about working with Unity, Godot, and Unreal Engine using version control, mostly Git.

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Best Version Control Software (2026)

February 18, 2026
9
min read

Discover the best version control software for small companies and enterprises. Compare industry standards such as Perforce and Git, as well as artist-friendly solutions like Anchorpoint and Unity VCS, and legacy solutions like SVN.

Version Control for Game Development

January 30, 2026
8
min read

Discover the best version control tools for game development in 2026, including Git's free flexibility versus Perforce's AAA scalability; Anchorpoint's artist-friendly Git enhancements; Unity VCS integration; and SVN old-school reliability.

Git for Maya: Version Control for Artists

February 9, 2026
8
min read

In this article, we will explore how to use Git version control in Maya with Git LFS. We will examine the pros and cons, as well as the necessary tools.

Using file locking in Git

August 21, 2025
5
min read

Discover the inner workings of Anchorpoint and Git file locking and how to utilize them effectively.

SVN vs Git for Unreal and Unity projects

February 11, 2026
6
min read

Choose the right version control for your UE/Unity projects. Learn about the pros and cons, migration tips, and team workflows.

Git LFS Performance Optimizations with Anchorpoint and Assembla

July 23, 2025
11
min read

How to optimize Git LFS for faster transfers in large-scale, game-development related projects.

Migrate from SVN to Git

June 18, 2025
5
min read

This quick guide will help you migrate from SVN to Git using the Git SVN clone method.

Migrate from Perforce to Git using Git P4

June 11, 2025
4
min read

Learn how to migrate your Perforce project to Git with Git P4 Clone.

Git with SolidWorks: Version Control for CAD

February 10, 2026
9
min read

In this article, we'll explore how to effectively use Git version control with SolidWorks CAD by leveraging Git LFS (Large File Storage). We will also discuss the advantages and disadvantages of this approach and recommend useful tools.

How to migrate binary files in a Git repository to Git LFS

July 14, 2025
5
min read

If your Git repository is blowing up due to large sizes, you may not be using Git LFS. Here is how to fix this issue.

5 Best Alternatives to Git LFS for Game Development

February 2, 2026
6
min read

Explore 5 alternatives to Git LFS for large Unity and Unreal projects. Learn about the pros and cons, performance, storage solutions, and workflow trade-offs of each.

5 SVN alternatives for game development

February 6, 2026
7
min read

Choose the best Subversion (SVN) alternative for your game development project.

How to login to Azure DevOps (Quick Tip)

November 15, 2024
2
min read

Due to the complexity of Azure services, it's often not obvious how to log in to Microsoft's Azure DevOps portal. This quick tip will show you how.

How to setup Multi User Editing in Unreal Engine 5.5 over the Internet

October 29, 2024
6
min read

Learn more about Unreal Multi-User Editing, how to use it with version control and how to set it up over the LAN and Internet.

Git with Blender: Intro to Version Control

February 9, 2026
7
min read

In this article, we will explore how to use Git version control powered by Anchorpoint and relying on Git LFS in Blender. We will examine the pros and cons, as well as the necessary tools.

Using version control for Cocos Creator with GitHub

August 22, 2024
8
min read

Learn how to back up your files and collaborate with your team using Git as a version control solution for your Cocos Creator project.

Version Control for GameMaker with GitHub

February 10, 2026
7
min read

Learn how to back up your files and to collaborate in a team using Git as a version control solution on your GameMaker project.

Git with Unity

February 10, 2026
8
min read

In this guide you will learn what Git and GitHub are, how they compare to other tools, and how to use them in your Unity projects.

Setting up a CI/CD build pipeline for Unity using GitHub Actions

July 1, 2024
9
min read

In this tutorial, you will learn how to create a basic CI/CD pipeline for Unity using GitHub and GitHub Actions. This is useful if you want to automate many steps in your development process.

The Git based game studio

February 5, 2026
8
min read

A collection of tools around Git that will help you build your game development pipeline without any lock-in effects.

Git Version Control for Godot

February 9, 2026
5
min read

Learn how to use GitHub on a Godot project in a 5 minutes. We will use the free version of Anchorpoint to push and pull our files to GitHub.

How to set up a local Git server on Windows in 10 minutes using Gitea

May 2, 2024
7
min read

A quick guide on how to set up a Git server on Windows for a game development project with a few clicks. We will use Gitea, which is a self hosted GitHub alternative.

Scaling Git to 1TB of files with GitLab and Anchorpoint using Git LFS

March 11, 2024
11
min read

Git has a reputation for not scaling well for large binary projects. But with new features like sparse checkout and Git LFS, it performs at a decent speed even on large projects.

How to collaborate on a Unity project

February 10, 2026
7
min read

Unity has retired Unity Collaborate. Learn how to use Git-based version control to collaborate on a project with your team or simply improve your development workflow.

Push and Pull files with Git LFS

January 27, 2026
6
min read

Learn the basic commands of the Git LFS and how to use it to manage large Unity and Unreal projects with lots of binary files.

Introducing a new GitLab integration

February 27, 2024
5
min read

Introducing our new integration to GitLab, which creates repositories and add members directly from Anchorpoint. The integration supports GitLab's cloud and self-hosted versions.

How to set up a .gitignore for Unity

February 11, 2026
5
min read

Add a .gitignore file to your Unity project to avoid uploading unnecessary files. Learn how to customize it for your own needs.

How to set up a .gitignore for Unreal Engine

February 11, 2026
4
min read

Configure .gitignore for Unreal Engine project to avoid uploading unnecessary files. Download our template and customize it for your needs.

How to install Gitea and configure LFS for game development

June 3, 2024
20
min read

How to install a self-hosted GitHub alternative called Gitea on a Vultr cloud server. This allows you to host your project files at a low cost and with great flexibility.

Collaborate on Unreal Engine projects with Wevr Virtual Studio and Anchorpoint

September 12, 2023
8
min read

Learn how to set up Unreal Engine projects with Wevr Virtual Studio (WVS), streamline collaboration, and automate your workflow using cloud builds.

Version Control for Game Jams: Fast, Simple, Safe

February 3, 2026
5
min read

Set up Git, LFS, and file locking in minutes to enable small teams to ship during a jam without losing work. Enjoy lightweight workflows for artists and developers.

Unreal Engine & GitHub for remote collaboration

February 11, 2026
8
min read

Learn how to set up a GitHub repository to share your Unreal Engine project with your team members and understand the basics of Git.

Using World Partition in UE5 when working in a team

June 2, 2023
7
min read

How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.

Best Version Control for Unreal Engine (UE5)

February 5, 2026
9
min read

This article compares the strengths and weaknesses of Git, Anchorpoint, Plastic SCM, and Perforce to help you select the best version control software for your next Unreal project.

Best Version Control for Unity (2026)

January 26, 2026
9
min read

Unity version control compared: Git + LFS vs Perforce and more. Setup tips, branching, .gitignore and artist-friendly workflows.

Git with Unity: An Introduction to Version Control

January 28, 2026
9
min read

Learn Git and GitHub for Unity teams, including setup, .gitignore, LFS, branching, and collaborative workflows for artists and developers.

Perforce Alternative for Game Development

February 6, 2026
6
min read

Learn how Git can be a good alternative to Perforce for game development using Anchorpoint, which compensates for all of Git's natural shortcomings.

Git vs Perforce for Unreal and Unity projects

February 5, 2026
7
min read

Hands-on comparison for UE/Unity teams: setup, performance with large binaries, file locking, branching, cost and team adoption.

How to collaborate in Unreal Engine 5

February 10, 2026
9
min read

Discover how to collaborate in Unreal Engine 5 using a workflow that bridges the gap between artists and developers.

Version Control with Git & Azure DevOps for Unreal 5 (UE5)

February 6, 2026
8
min read

Set up a Git server on Azure DevOps for UE5. Configure repositories, LFS, and permissions so that teams can reliably push large assets and collaborate.

Choosing a Git provider for Unreal projects in 2022

June 3, 2022
9
min read

What you should take into account when choosing a Git hosting provider for your next Unreal project.

Git with Unreal Engine 5: Complete Guide

January 28, 2026
9
min read

Master Git and GitHub with Unreal Engine 5. Configure LFS, compare Git vs. Perforce, and handle merges, branching, and artist-friendly workflows.

Setting Up a self-hosted Git-Server

October 8, 2025
30
min read

In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.

Version Control for Designers & Creative Teams

February 9, 2026
5
min read

Make use of a version control system that is designed with artists and designers in mind as a key part of your creative process.