Learn Git and GitHub for Unity teams, including setup, .gitignore, LFS, branching, and collaborative workflows for artists and developers.
Hands-on comparison for UE/Unity teams: setup, performance with large binaries, file locking, branching, cost and team adoption.
Master Git and GitHub with Unreal Engine 5. Configure LFS, compare Git vs. Perforce, and handle merges, branching, and artist-friendly workflows.
Discover the best version control software for small companies and enterprises. Compare industry standards such as Perforce and Git, as well as artist-friendly solutions like Anchorpoint and Unity VCS, and legacy solutions like SVN.
Discover the best version control tools for game development in 2026, including Git's free flexibility versus Perforce's AAA scalability; Anchorpoint's artist-friendly Git enhancements; Unity VCS integration; and SVN old-school reliability.
In this article, we will explore how to use Git version control in Maya with Git LFS. We will examine the pros and cons, as well as the necessary tools.
Discover the inner workings of Anchorpoint and Git file locking and how to utilize them effectively.
Choose the right version control for your UE/Unity projects. Learn about the pros and cons, migration tips, and team workflows.
How to optimize Git LFS for faster transfers in large-scale, game-development related projects.
This quick guide will help you migrate from SVN to Git using the Git SVN clone method.
Learn how to migrate your Perforce project to Git with Git P4 Clone.
In this article, we'll explore how to effectively use Git version control with SolidWorks CAD by leveraging Git LFS (Large File Storage). We will also discuss the advantages and disadvantages of this approach and recommend useful tools.
If your Git repository is blowing up due to large sizes, you may not be using Git LFS. Here is how to fix this issue.
Explore 5 alternatives to Git LFS for large Unity and Unreal projects. Learn about the pros and cons, performance, storage solutions, and workflow trade-offs of each.
Choose the best Subversion (SVN) alternative for your game development project.
Due to the complexity of Azure services, it's often not obvious how to log in to Microsoft's Azure DevOps portal. This quick tip will show you how.
Learn more about Unreal Multi-User Editing, how to use it with version control and how to set it up over the LAN and Internet.
In this article, we will explore how to use Git version control powered by Anchorpoint and relying on Git LFS in Blender. We will examine the pros and cons, as well as the necessary tools.
Learn how to back up your files and collaborate with your team using Git as a version control solution for your Cocos Creator project.
Learn how to back up your files and to collaborate in a team using Git as a version control solution on your GameMaker project.
In this guide you will learn what Git and GitHub are, how they compare to other tools, and how to use them in your Unity projects.
In this tutorial, you will learn how to create a basic CI/CD pipeline for Unity using GitHub and GitHub Actions. This is useful if you want to automate many steps in your development process.
A collection of tools around Git that will help you build your game development pipeline without any lock-in effects.
Learn how to use GitHub on a Godot project in a 5 minutes. We will use the free version of Anchorpoint to push and pull our files to GitHub.
A quick guide on how to set up a Git server on Windows for a game development project with a few clicks. We will use Gitea, which is a self hosted GitHub alternative.
Git has a reputation for not scaling well for large binary projects. But with new features like sparse checkout and Git LFS, it performs at a decent speed even on large projects.
Unity has retired Unity Collaborate. Learn how to use Git-based version control to collaborate on a project with your team or simply improve your development workflow.
Learn the basic commands of the Git LFS and how to use it to manage large Unity and Unreal projects with lots of binary files.
Introducing our new integration to GitLab, which creates repositories and add members directly from Anchorpoint. The integration supports GitLab's cloud and self-hosted versions.
Add a .gitignore file to your Unity project to avoid uploading unnecessary files. Learn how to customize it for your own needs.
Configure .gitignore for Unreal Engine project to avoid uploading unnecessary files. Download our template and customize it for your needs.
How to install a self-hosted GitHub alternative called Gitea on a Vultr cloud server. This allows you to host your project files at a low cost and with great flexibility.
Learn how to set up Unreal Engine projects with Wevr Virtual Studio (WVS), streamline collaboration, and automate your workflow using cloud builds.
Set up Git, LFS, and file locking in minutes to enable small teams to ship during a jam without losing work. Enjoy lightweight workflows for artists and developers.
Learn how to set up a GitHub repository to share your Unreal Engine project with your team members and understand the basics of Git.
How to use World Partition in Unreal Engine for team collaboration and efficient development. We will cover the one file per actor approach and source control.
This article compares the strengths and weaknesses of Git, Anchorpoint, Plastic SCM, and Perforce to help you select the best version control software for your next Unreal project.
Unity version control compared: Git + LFS vs Perforce and more. Setup tips, branching, .gitignore and artist-friendly workflows.
Learn how Git can be a good alternative to Perforce for game development using Anchorpoint, which compensates for all of Git's natural shortcomings.
Discover how to collaborate in Unreal Engine 5 using a workflow that bridges the gap between artists and developers.
Set up a Git server on Azure DevOps for UE5. Configure repositories, LFS, and permissions so that teams can reliably push large assets and collaborate.
What you should take into account when choosing a Git hosting provider for your next Unreal project.
In this article, we will set up a Git-Server on a NAS available on a local network. For the server we will use Gitea, which we will installed via Docker on a QNAP NAS.
Make use of a version control system that is designed with artists and designers in mind as a key part of your creative process.