Version control for interactive art projects

If you are managing a game studio or a real-time visualization team, you’ve likely encountered Autodesk Flow Production Tracking (formerly ShotGrid). While it’s the industry standard for high-end VFX and film, game development has different needs—specifically regarding technical version control and agile iteration.

Anchorpoint vs Flow Production Tracking (Shotgrid)

Which one fits your workflow?

Autodesk Flow is an "all-in-one" monolith. It tries to handle everything from task management to review and pipeline automation. Anchorpoint offers a faster, more focused alternative by providing a version control solution for the game development industry that integrates seamlessly into a modern, modular toolstack.

Feature
Flow Production Tracking (Shotgrid)
anchorpoint logo
Workflow Logic
Film/VFX (Shots & Sequences)
Game Dev (Features & Sprints)
Version Control
None (Requires 3rd party)
Native Git Integration
Setup & Maintenance
Requires dedicated Admin
Self-serve / Zero-Ops
Automation
Flow Production Tracking Toolkit
Python API & Action system
Review Tools
Asset based
Asset and Commit based
Project Management
Built-in (Complex)
Integration to Project management applications such as Jira or Codecks

What makes Anchorpoint stand out compared to Flow Production Tracking?

Reason #1

The Modular Stack vs. The Monolith

Autodesk Flow is an "all-in-one" monolith. It tries to handle everything from task management to review and pipeline automation while Anchorpoint follows a "Best-of-Breed" philosophy.

Anchorpoint: Handles your version control (Git), asset management, and file locking.

Codecks or Jira: Handles agile project management, bug tracking, and sprint planning.

Version control in Anchorpoint using Git
Anchorpoint is part of the Git ecosystem
Reason #2

No Lock-in

Anchorpoint's foundation on Git, an open-source system, guarantees flexibility. Its compatibility extends to any Git solution. Should teams opt to transition away from Anchorpoint, they can effortlessly continue with their preferred Git client and server.

Reason #3

Integrated asset management

Beyond version control, Anchorpoint excels in asset management. It facilitates the organization of asset libraries through tagging and commenting. Whether it's Blender, Cinema 4D, or Substance, Anchorpoint integrates seamlessly, so it fits to workflows outside of game engines.

Anchorpoint, 3d asset management for animation, games and motion graphics
Reason #4

Simple review system

Asset review in game development needs to be fast. Anchorpoint focuses on the essentials: visual thumbnails for high-res assets and a simple way to track changes over time. It makes the versioning history readable for me as a director, making the technical side of Git invisible so I can focus on the art.

Reason #5

It's visual

Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!

Johnathan Schutz
Production Manager
Burns & Co.

Frequently asked questions

Asset management for interactive projects

Extend the freedom of Git with the functionality needed for game development. Made easy for artists.
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