
Autodesk Flow is an "all-in-one" monolith. It tries to handle everything from task management to review and pipeline automation. Anchorpoint offers a faster, more focused alternative by providing a version control solution for the game development industry that integrates seamlessly into a modern, modular toolstack.
Autodesk Flow is an "all-in-one" monolith. It tries to handle everything from task management to review and pipeline automation while Anchorpoint follows a "Best-of-Breed" philosophy.
Anchorpoint: Handles your version control (Git), asset management, and file locking.
Codecks or Jira: Handles agile project management, bug tracking, and sprint planning.

Anchorpoint's foundation on Git, an open-source system, guarantees flexibility. Its compatibility extends to any Git solution. Should teams opt to transition away from Anchorpoint, they can effortlessly continue with their preferred Git client and server.
Beyond version control, Anchorpoint excels in asset management. It facilitates the organization of asset libraries through tagging and commenting. Whether it's Blender, Cinema 4D, or Substance, Anchorpoint integrates seamlessly, so it fits to workflows outside of game engines.


Asset review in game development needs to be fast. Anchorpoint focuses on the essentials: visual thumbnails for high-res assets and a simple way to track changes over time. It makes the versioning history readable for me as a director, making the technical side of Git invisible so I can focus on the art.
Last but not least, Anchorpoint is able to display thumbnails of industry relevant file formats such as FBX, EXR, PSD or audio and video files. You can quickly browse and search your files.

Our remote team quickly discovered how vital version control is in using Unreal Engine for animation and VFX. Anchorpoint let our team focus on the work at hand with a great product and outstanding support!
Anchorpoint is specifically designed for non-technical users such as artists who want to work with as little interaction with the production pipeline as possible. We simplify the experience by using simple analogies—for example, explaining that a Git commit is like "making a checkpoint for your project"—and providing a metadata system for tagging and searching assets.
Our file locking system is built for performance and can lock 1,000 files in under a second. This centralized configuration extends Git’s capabilities to prevent team members from overwriting each other's work on binary assets. You can easily work with large Unreal Engine maps with a lot of actors.
Yes. While we guide non-technical users toward a "90% use case" for ease of use, we allow a high degree of customization through UI customization and APIs. This allows DevOps engineers to integrate Anchorpoint into existing processes and automate the asset pipeline.
Yes. Anchorpoint provides dedicated plugins for both Unreal Engine and Unity. Unlike standard Git clients that require you to switch windows constantly, these plugins bring version control directly into your creative environment.
By using these plugins, version control becomes an "invisible" part of the artist's workflow, maintaining the technical integrity of the Git repository while keeping the user focused on the engine.
Anchorpoint is used by hundrets of studios worldwide. Our customers include industry leaders such as Supercell, InnoGames, Cipsoft, Service Plan Group, Kluge Interactive, and Eyeline Studios (by Netflix).
Anchorpoint provides a visual review system designed specifically for the iterative nature of game development. Unlike traditional production trackers that require you to upload versions to a separate web portal, Anchorpoint allows you to review and annotate assets directly where they live.
.uasset, .blend, or .fbx).
We believe in a modular "Best-of-Breed" stack rather than a bloated all-in-one solution. Anchorpoint is a dedicated version control and asset management solution, while tools like Jira or Codecks are specialized for agile project management.


