Lore version control

The next step of collaboration

The first artist-focused desktop application for Epic's version control system.

Anchorpoint, a git-based version control software for Unity and Unreal engine

Join us on the way to contribute to the next generation collaboration solution for content creation.

What makes Lore version control special?

Open source

Similar to Git, Lore’s source code is available, allowing everyone to contribute. No lock-in effects.

Scalability

Lore was designed from the ground up for large binaries and can handle terabytes of data extremely fast.

Developed by Epic Games

Lore has already been in use on UEFN for years and is being developed for the purpose of large Unreal Engine projects.

A Lore client from Anchorpoint

Use all the benefits of Lore on your asset pipeline, including traditional 3D tools and Generative AI workflows.

Support for industry-relevant file formats

Anchorpoint supports previews of all kinds of file formats, including diffing of versions.

Conflict prevention and resolution

Prevent conflicts before they happen with proper file locking. Resolve them with Anchorpoint's guidance.
3D software interface showing two 3D bust models, one locked by user Mat Newman.

Simple server setup

Set up Lore with a few clicks and get your team on board.

Comprehensive asset management for 3D files

We won't stop at a desktop client. Anchorpoint for Lore will be a full 3D asset manager for next-generation workflows, tightly integrated into DCCs and Generative AI tooling.

Join us on this journey!

User interface in Anchorpoint for a digital asset manager showing a Main_Menu folder with game UI design files and a preview of a desaturated ranking.psd file with version history.

Frequently asked questions