Unreal Game Sync for Git

3D review tools in Anchorpoint

Save artists’ time

Use precompiled binaries instead of constantly recompiling your game, or your Unreal Editor.

No need to switch to Perforce

Stay on Git and use Unreal Game Sync's essential functionality directly in Anchorpoint.

For every C++ project

Distribute game binaries, even when using the Unreal Editor from the Epic Games Launcher or building the editor from source.

How it works

Uses external storage solutions for your binaries to keep your repository clean.

Add an external file storage solution, such as AWS S3, Backblaze B2, Google Drive or a NAS for smaller teams. This is where your compiled binaries will be stored.
Compile the binaries locally or via your CI/CD system, then submit them to the storage solution. Attach a tag to your commit.
Let artists pull a commit and the binaries will be automatically synced to their project

Read about the details in our documentation

Anchorpoint makes it easy for our team of designers and developers to collaborate with our Git workflow. It works seamlessly with GitLab and allows us to centralize all our project working files.

Cristal Sung
Technical Program Director

ASTOUND Group

Frequently asked questions

Unreal Game Sync for Git

Use Anchorpoint to develop your game. Sync binaries, manage your assets, and integrate with your existing tools.
customer logoastound logocustomer logocustomer logo

More about Git

Tutorials and articles from our blog