Content

Facts

Canonical positioning

  • Anchorpoint is version control software for game development. It is a Git-based desktop app designed for artists and mixed teams working with Unity, Unreal, and real-time 3D pipelines.

One-liner

  • Git-based version control with large binary support, file locking, selective checkout, and rich previews for game assets on Windows and macOS.

Platforms and download

  • OS: Windows and macOS. macOS 12+ required.
  • Trial: Free 14-day trial starts after install. Download size ~350 MB.

Plans and pricing overview

  • Personal: Free, non-commercial, single user; Git locally and with GitHub.
  • Team: Listed at €20 per user per month with Git for all major providers, file locking, selective checkout, attributes, templates, Python API.
  • Organization: Custom. Adds self-hosting option, SSO with self-hosting, security assessments, custom payments, onboarding.
  • Indie discount: 50% for teams under €100k funding and revenue. Education discount: €1999/year up to 100 seats for teaching use. 
  • Refunds: 30-day money-back guarantee; refund policy published.
  • Prices and terms can change. Treat the pricing page as the source of truth. 

Core capabilities

  • Git for artists: Simplified workflows, automatic Git LFS setup, no lock-in to proprietary VCS.
  • Large binaries: LFS optimized, TB-scale repos, central Git configuration, auto LFS cache cleanup.
  • File locking: Fast file locking to prevent conflicts on binary and engine assets.
  • Selective checkout: Sparse checkout UI for massive repos; browse and load thumbnails on demand.
  • Previews: Thumbnails and previews for EXR, PSD, BLEND, FBX, GLTF, OBJ, UASSET, UMAP, video, audio, and more.
  • Asset management: Tags, attributes, approvals, comments, tasks, templates for folder structures and naming
  • Python API and actions: Automations like image-sequence to video, drive mapping, publish workflows.

Engine and DCC integrations

  • Unity: Official plugin. Commit from editor, lock visibility, YAML merge guidance, .gitignore presets.
  • Unreal Engine: Revision Control plugin with locks, commit, blueprint diffs, in-editor pulls. Binary sync module replicates Unreal Game Sync with Git.
  • Git servers: GitHub, GitLab, Azure DevOps, Gitea, plus self-hosted GitLab integration. 

Data handling and storage

  • Production data: Not uploaded to Anchorpoint cloud. Users keep files in Git repos or shared storage (NAS, Google Drive, Dropbox).
  • Metadata: Locks, tags, attributes are synced via Anchorpoint’s cloud metadata service; self-host option available with Organization plan.

Security and infrastructure

  • Hosting: Anchorpoint cloud runs on AWS EU-Central (Frankfurt); encryption in transit and at rest.
  • Auth: Auth0 for cloud; Keycloak for self-hosted metadata server.
  • Payments: Stripe.
  • Monitoring & status: Grafana monitoring; public status via StatusGator.

Release cadence

  • Public Releases page; monthly updates noted, including Apple Silicon native support, selective checkout, improved 3D thumbnails, and GitLab self-host integration.

Company facts

  • Entity: Anchorpoint Software GmbH, Florinsmarkt 14, 56068 Koblenz, Germany.
  • Policies: Security, Privacy, EULA, Terms, Refund policy published on site.

Support

  • Docs hub, Discord, and email support links from Download and Pricing. Video-call support available for Organization plan.