Releases
Every month, we release at least one update that contains either new features, fixes or improvements.
October 30, 2025
1.32.0

Sidebar

Meet the new sidebar, which will help you to quicker inspect your files, see diffs and view their Attribute changes. The sidebar is available on files, folders and tasks and the whole metadata changelog has been moved from the timeline to it.

Furthermore, this update contains several Git performance improvements such as a faster loading of changes, quicker timeline loading and no more UI flickering when e.g. syncing files. Another highlight is the updated binary syncing module that allows you to replicate the functionality of Unreal Game Sync by distributing game and editor binaries.

Finally, a Blender plugin has been added as well. You can now publish new file versions directly from Blender.

Improvements

  • Added new sidebar with metadata changelog
  • Added metadata changelog to preview page
  • Speed up timeline loading on initial application startup and project change
  • Speed up listing changed files when picking a commit
  • Removed Timeline entry reloading when pushing or pulling files
  • Speed up Git revert
  • Speed up general project search when looking for metadata
  • The CLI is now able to create Anchorpoint projects

Fixes

  • Fixed an issue with initial metadata sync on startup
  • Fixed an issue with conflicting files during rebase

Deprecation of Task Activity

We have removed the old Task Activity Sidebar, as it was a feature of little usage and due to our focus on asset and not task management. For tracking ToDos we recommend using proper project management application such as Jira, Codecks or Kitsu.

In case you need access to the Task Activity again, reach out to us and we will provide you an older version of Anchorpoint that has the proper access to it.

September 18, 2025
1.31.0

Asset creation workflows with Maya and Cinema 4D

With this release we are adding an a Git-like workflow when your files are on a NAS, Dropbox or Google Drive. Similar to committing files, you can “publish” a file directly from Cinema 4D and Maya, and it will create a new version entry that can be reviewed by somebody else.

This will give you a version control based workflow without changing your existing infrastructure.

Improvements

  • Added a batch rename tool
  • Show the thumbnail on online-only files when using a file sharing solution like Dropbox or Google Drive

Fixes

  • Fixed issues on long checkout times for assets when working with the Unreal Engine integration
  • Fixed issues of calculating changed files too often
  • Removed overhead when loading timeline entries
  • Fixed an issue with self-signed certificates when authorizing the GitHub integration
August 6, 2025
1.30.0

Spine Support

View thumbnails of Spine files and review skeletons, animations and skins including animation. Furthermore, we improved Anchorpoint's startup time, so you should not wait longer than 3 seconds until it's ready to use.

Improvements

  • Spine file format support
  • Optimized startup time (3 seconds max on average)
  • Added an option to revert submodules when they appear via accident
  • Performance enhancements for selecting commits
  • Provide better messaging when Git servers return errors

Fixes

  • Fixed an issue with 2FA authentication
  • Fix an issue with whitespaces in the Git URL
  • Fixed an issue when being in an unsolvable rebase state
  • Fixed line break issues
  • Fixed the infinite loading time issue when pulling
  • Resync database does not freeze the application anymore
  • Fixed authentication issues on GitHub
  • Catch the detached head state better
  • Fixed text viewer issues on macOS
  • Handle the permission denied error in Git
  • Handle the offline mode better
July 8, 2025
1.29.0

Git Rebase support

Compatibility with Git Rebase has been added to avoid the creation of merge commits. In addition to fast-forward pulling, Anchorpoint also enables you to rewrite the history using Git Rebase when pulling. This process also involves conflict resolution.

Improvements

  • Split commit message in header and description for better clarity on the timeline
  • Added an input field for SSH authentication to facilitate access to self-hosted repositories created via HTTPS
  • Introduced a "Remember Window Position" option to maintain the application window's position across restarts or to disable it in case of issues.
  • Limit the number of remote commits loaded to a maximum of 100 to optimize performance
  • Added display of conflicted files in merge commits with appropriate indicators

Fixes

  • Addressed the problem of undo commits getting stuck when Unreal Engine is running
  • Fixed bloated timeline issues after migration from P4 to Git by improving parsing of commit messages
  • Removed unnecessary overhead when pushing files, to speed up the operation
June 16, 2025
1.28.2

SSH support

In addition to HTTPS, you can now use SSH to authenticate with Git repositories. When connecting an existing repository to Anchorpoint, or joining a repository, you can create an SSH key to access all other repositories, which will be pasted to your Git hosting provider.

Improvements:

  • Load timeline entries all at once instead of step by step.
  • Optimise the Sync Command and reduce unnecessary delays.
  • Optimise CLI commands for Unreal and Unity plugins.
  • Change the default behaviour of Sync vs Commit.
  • Add an option to remember your choice when locking deleted files.
  • Support for Unreal 5.6 actor files
  • Added a check/ uncheck all option to quickly mark all files for commits

Fixes:

  • Fixed slowdowns on startup and in other areas when there are over 1000 locked files.
  • Fixed an issue where a member would show as 'No Access' when invited to a workspace.
  • Fixed an issue where shallow cloning was enabled by default, but this should not be the case.
  • Fixed the tooltip on deleted files on macOS
  • Fixed refresh thumbnail issues on videos
  • Catch SSL handshake failed error
  • Fixed freezing of the list view when grouping, filtering or sorting is enabled.