Releases
Every month, we release at least one update that contains either new features, fixes or improvements.
July 8, 2025
1.29.0

Git Rebase support

Compatibility with Git Rebase has been added to avoid the creation of merge commits. In addition to fast-forward pulling, Anchorpoint also enables you to rewrite the history using Git Rebase when pulling. This process also involves conflict resolution.

Improvements

  • Split commit message in header and description for better clarity on the timeline
  • Added an input field for SSH authentication to facilitate access to self-hosted repositories created via HTTPS
  • Introduced a "Remember Window Position" option to maintain the application window's position across restarts or to disable it in case of issues.
  • Limit the number of remote commits loaded to a maximum of 100 to optimize performance
  • Added display of conflicted files in merge commits with appropriate indicators

Fixes

  • Addressed the problem of undo commits getting stuck when Unreal Engine is running
  • Fixed bloated timeline issues after migration from P4 to Git by improving parsing of commit messages
  • Removed unnecessary overhead when pushing files, to speed up the operation
June 16, 2025
1.28.2

SSH support

In addition to HTTPS, you can now use SSH to authenticate with Git repositories. When connecting an existing repository to Anchorpoint, or joining a repository, you can create an SSH key to access all other repositories, which will be pasted to your Git hosting provider.

Improvements:

  • Load timeline entries all at once instead of step by step.
  • Optimise the Sync Command and reduce unnecessary delays.
  • Optimise CLI commands for Unreal and Unity plugins.
  • Change the default behaviour of Sync vs Commit.
  • Add an option to remember your choice when locking deleted files.
  • Support for Unreal 5.6 actor files
  • Added a check/ uncheck all option to quickly mark all files for commits

Fixes:

  • Fixed slowdowns on startup and in other areas when there are over 1000 locked files.
  • Fixed an issue where a member would show as 'No Access' when invited to a workspace.
  • Fixed an issue where shallow cloning was enabled by default, but this should not be the case.
  • Fixed the tooltip on deleted files on macOS
  • Fixed refresh thumbnail issues on videos
  • Catch SSL handshake failed error
  • Fixed freezing of the list view when grouping, filtering or sorting is enabled.
May 15, 2025
1.28.1

Hotfix

Fixes

  • Filter out locked files that don't exist to slightly increase Unreal Engine plugin performance
  • Fix authentication issues for Apple Silicon
  • Fix thumbnail crashes for Apple Silicon
  • Performance improvements for finding binary files
  • Performance improvements for loading timeline entries
May 13, 2025
1.28.0

Apple Silicon Support

Native Apple Silicon support improves boot time and overall performance under MacOS. Anchorpoint now runs natively on Apple's new ARM-based chips.

This update also includes file locking improvements and a new Attribute and Database locking feature.

Improvements

  • Allow locking of Attributes and Databases. Any Attribute can now be marked read-only to protect it from editing by other members. API changes can still be applied for automation purposes. Databases can also be locked to prevent changing the view, reordering or creating new tasks.
  • Better file locking performance for e.g. 50k file locks
  • Automatic clearing of the Git cache after repository cloning
  • Support for Git tags. Git tags are now displayed on commits. A tooltip provides detailed information about description, author and creation date.
  • Added an option to exclude certain branches from automatic file locking. This is useful if you're doing experiments on certain branches and don't want to prevent your team from editing files.
  • Update the API to Python 3.13
  • Better handling of Git stashes when switching branches
  • Branch overview shows if a branch is local only
  • Added branch rename and branch delete
  • Added a continue option when Anchorpoint warns you if you have unsaved files in Unreal and want to undo them
  • Added visual indication when a file has been manually locked
  • Added visual indication when a file has been locked outside of Anchorpoint
  • Better handle locks on deleted and renamed files and folders by using an explicit popup asking if you want to lock or unlock them
  • Added a filter option for workspace members

Fixes

  • Fixed an issue with loading the first timeline entry
  • Fixed an issue with user invites when using the Gitea integration
  • Fixed an issue with virtual files on Dropbox
  • Catch an error when LFS files are missing on the Git repository if they have been pushed by another Git client
  • Fixed an issue of the file history which was not accessible on deleted files
  • Catch an error when the Windows credential manager cannot store any new credentials
  • Fix an issue of the application window title, which was not refreshing on page navigation
  • Fix a crash after viewing an unsupported file format
  • Fix download of a multiselecting of virtual files
  • Fix a resizing issue of the conflict dialog
  • Fixed an issue where progress was not shown after resolving a conflict
  • Fixed an issue of missing one commit when using Git shallow clone
  • Fixed an issue of thumbnail loading in the conflict manager
  • Fixed an issue where Git repository cannot be created on certain drives on Windows
March 26, 2025
1.27.0

Advanced cloning options

Highlights

Clone repositories with a very long commit history in a fraction of the time, and have a bit more control over how Anchorpoint handles submodules in an existing repository.

Improvements

  • Add .obj and .glft as new defaults for lockable text file types
  • Remember the last chosen role when adding new workspace members, to save you a few clicks
  • Allow the “Show in Project” option in selective checkout
  • Improve the selection behavior when selecting a range of files
  • Better error handling for the Unreal Engine and Unity plugin
  • Add a fallback for REST, when connecting via gRPC fails

Fixes

  • Prevent auto scrolling in the console, when it’s not fully at the bottom
  • Allow multi line commits from the Unreal Engine and Unity plugin
  • Allow to join an existing cloned Git repository, when the remote URL is the same, including all edge cases
  • Fix wrong fonts on macOS
  • Fix deleted files are showing cloud icons instead of deleted file icons in the change files section
  • Fix a broken Timeline filter shortcut
  • Fix an issue where file revert did not respect the filtered state
  • Fix Attribute changes were not applied on sparse files
  • Fix a wrong state was shown in the preview section when the file was locked
  • Fix a sorting issue of selectively checkout folders and non checked out folders