Releases
Every month, we release at least one update that contains either new features, fixes or improvements.
January 27, 2025
1.25.1

Lock page improvements

This update brings some minor improvements to the File Lock page, such as a unified shortcut menu and a visual display of total and filtered files.

Improvements

  • See a visual indication of filtered vs total files for every database
  • Updated "About Anchorpoint" section
  • Improved .gitignore templates that include art files such as Blender

Fixes

  • Fixed crash after install due to a non compatible library for older CPUs
  • Fix file drag preview was not shown anymore
  • Fixed broken filter scope for multiple tags
January 20, 2025
1.25.0

Qt framework update

This more technical release comes with an update of our internal framework from Qt 5.15 to Qt 6.8. Anchorpoint uses the Qt framework for it's GUI and other components. This required a major refactoring of the UI code and should eliminate the freezing/white screen issue that some users have been experiencing.

Also, updating to Qt 6.8 should make the application more future proof.

Please note that the first launch of Anchorpoint requires a library conversion for Rosetta, which can take up to 2:30 minutes.

Improvements

  • Enable Unreal and Unity plugins in the free plan
  • Better handle the issue of missing LFS files on a Git server
  • Add copy ID of commit to remote commits
  • No need to close Unreal Engine when using the plugin for operations like switch branch, stash and undo commit
  • Added option to duplicate current tab
  • Added branch info to the lock tooltip
  • Sort locks by filename on lock page

Fixes

  • Fixed an issue with unsynced files being deleted when Anchorpoint started and not being shared across sessions.
  • Fixed a crash when synchronising the metadata database with an invalid token
  • Fixed a bug where a refresh token was requested too often
  • Handle a case where Git thinks it's in a conflict state when it's not
  • Always start the Anchorpoint background process when using the Unreal or Unity plugin
  • Fix a problem with resolving file conflicts in the Unreal plugin
  • Fix a problem with orphaned locks on pushed commits on other branches
  • Python API: Fix "get_thumbnail" not returning the cached thumbnail
  • Python API: Fixed "set_attributes" does not work if file database does not exist yet
  • Python API: Fixed abort progress not working in multi-threaded environments
  • Python API: Fixed problem with settings that do not change
  • Fixed issue with self-hosted version of Anchorpoint not allowing IP address to be entered in input field
  • Catch submodule problems and display a popup to the user on how to fix them
  • Fixed issue where the re-login popup would not be displayed in some cases (e.g. when the internet connection was momentarily lost).
  • Fixed problem opening a new Anchorpoint tab on a shortcut
  • Fixed problem closing submodules with resolved pointer files
  • Fixed problem with resolving all conflicts when using the Unreal Engine plugin
December 11, 2024
1.24.1

Integration improvements

With this release, we are improving the compatibility of the Anchorpoint desktop application with the Unreal Engine plugin, which is currently in beta.

Fixes

  • Unloading a partial sparse checked out folder is triggering other folders to download
  • Fixed an issue with unsynced files, thatare cleared when Anchorpoint is started
  • Fix projects are not loading when the locks database encounters an issue
  • Fixed a crash that comes from clicking on file locks
  • Fixed a crash on daemon restart
  • Fixed an issue with the locking database that could not handle deleted projects
  • Fixed an issue with the Unreal plugin and local projects
  • Add a signal that files are about to change to the Unreal plugin
  • Do not commit Affinity lock files
  • Do not allow creating Git repositories on network drives
  • Fix creating new folders from the treeview in selective checkout
December 4, 2024
1.24.0

Unity and Unreal Engine plugin compatibility

This release adds all the necessary functionality for the upcoming Unity and Unreal Engine plugins currently in beta. Performance improvements have also been made to handle a large number of file locks.

Improvements

  • Added an import option when joining a Git repository to import files that are already on your computer (e.g. from another version control system or a shared folder such as Google Drive) to save download bandwidth. Anchorpoint will then reconcile the project files. Read more about importing files.
  • Make file locking explicit when using the Unreal Engine
  • Allow control of automatic file locking on a per-project level (not a global application level).
  • File locking is better managed using an internal database
  • Catch a push error coming from GitLab
  • Catch permission denied messages from Azure DevOps when using locked and protected branches and display a meaningful message
  • Handle illegal file paths in Git repositories (containing a "." or special character)
  • Add "Visit" button to integrations

Fixes

  • Fixed validator problem when connecting to Gitea integration without https
  • Fixed UI bug in context menus for shortcuts
  • Updated typing extensions Python module
  • Fixed crash due to file locks
  • Fix get_projects in Python API
  • Fix start anchorpoint in background
  • Fix actions are not displayed on MacOS
  • Support Unreal 5.5 actor thumbnails
  • Fix unlock reverted files
  • Fix connection issues when Anchorpoint wakes from hibernation
  • Fix clipping in list view
October 24, 2024
1.23.0

Locked files overview and more thumbnails

See who is locking and currently working on a file on one page to get a better overview. Larger lists can be also sorted and filtered.

Furthermore, this release is supporting a new set of thumbnails for formats such as

  • ZBrush (.ztl, .zbr)
  • Clip Studio Paint (.clip)
  • Substance archives
  • Figma (.fig)
  • Sketch
  • Corel Draw
  • Affinity Photo, Designer and Publisher
  • Orbx
  • Adobe XD (.xd)

Improvements

  • Added a “Re-Initialize” Git repository command to fix corrupt repositories, which can happen due to a computer crash or by other cases
  • Added information when the application is launched from the tray
  • Added a .gitignore preset for DCC tools such as Blender, Cinema 4D or Houdini
  • The image sequence to video conversion allows to add an audio track
  • Python scripts can be triggered now from the Anchorpoint CLI, when building plugins to DCCs

Fixes

  • Show a proper state for outdated and locked files, even for text files
  • Fixed an issue with submodules, that prevent pulling
  • Fixed an issue of pulling an initial commit
  • Fixed an issue of not updating the progress sometimes
  • Fixed an issue with Azure DevOps and IP6 connections
  • Check missing URL for GitLab and Gitea asynchronously
  • Handle Windows Credential Manager out of memory error
  • Fixed server overload with too many locked files
  • Catch error on push when server declines it
  • Auto locking is not triggered when renaming folders and resetting projects