Releases
Every month, we release at least one update that contains either new features, fixes or improvements.
March 6, 2025
1.26.0

Browsing files in selective checkout

With this update, you can now browse files in Git repositories, even if they are not on your file system. Thumbnails can be loaded on demand when selecting files and requesting thumbnails.

Improvements

  • Added a centralised Git configuration mechanism to set parameters for the whole team. This is useful if you have a large team and don't want to edit git config on every computer. For example, you can enable the Git filesystem monitor if you are working on large repositories, or set the postbuffer and timeout settings if team members are having problems cloning Git repositories.
  • Added .prefabs as the default lockable files when working on Unity projects
  • Added the option to open the Git console from the application settings, so you can clone a repository even if you do not have a project.

Fixes

  • Handle locking issues when using Git LFS file locking
  • Handle locking issues when locks are created in offline mode
  • Fix issues with line breaks in commit messages
  • Stabilised the merge process and caught certain bugs with local commits
  • Fixed issues with Unreal integration in the free plan
  • Fixed Python output that was sending error messages to the CLI, which was causing problems when using the Unity and Unreal integration.
  • Fixed issues with space bar handling on preview page on macOS
  • Fixed issue with proper environment handling for Azure DevOps that prevented pushing large files in certain edge cases
  • Fixed cancellation of Git pushes when changing focus to the application
  • Removed flash thumbnails on conflicted files, as conflicted files are no longer pointer files
  • Fixed an issue where attributes were not loaded on the versioning placeholder
  • Adjust invite member dialogue UI when there is not enough space on the screen
February 14, 2025
1.25.2

Tag editing improvements

This update comes with a slight improvement of creating new tags or managing a large number of tags, which were created e.g. by AI-plugins.

Fixes

  • Fixed commit issues with small UTF-8 encoded files with special characters
  • Fixed an issue with attributes that are not loading properly
  • Adjusted message for Azure DevOps cloning errors
  • Fixed validator message that was misleading when adding a wrong Git URL
  • Fixed review issues on audio files
  • Fixed unload of a folder in selective checkout did unload the entire project
  • Fixed issue with thumbnail generation on macOS
January 27, 2025
1.25.1

Lock page improvements

This update brings some minor improvements to the File Lock page, such as a unified shortcut menu and a visual display of total and filtered files.

Improvements

  • See a visual indication of filtered vs total files for every database
  • Updated "About Anchorpoint" section
  • Improved .gitignore templates that include art files such as Blender

Fixes

  • Fixed crash after install due to a non compatible library for older CPUs
  • Fix file drag preview was not shown anymore
  • Fixed broken filter scope for multiple tags
January 20, 2025
1.25.0

Qt framework update

This more technical release comes with an update of our internal framework from Qt 5.15 to Qt 6.8. Anchorpoint uses the Qt framework for it's GUI and other components. This required a major refactoring of the UI code and should eliminate the freezing/white screen issue that some users have been experiencing.

Also, updating to Qt 6.8 should make the application more future proof.

Please note that the first launch of Anchorpoint requires a library conversion for Rosetta, which can take up to 2:30 minutes.

Improvements

  • Enable Unreal and Unity plugins in the free plan
  • Better handle the issue of missing LFS files on a Git server
  • Add copy ID of commit to remote commits
  • No need to close Unreal Engine when using the plugin for operations like switch branch, stash and undo commit
  • Added option to duplicate current tab
  • Added branch info to the lock tooltip
  • Sort locks by filename on lock page

Fixes

  • Fixed an issue with unsynced files being deleted when Anchorpoint started and not being shared across sessions.
  • Fixed a crash when synchronising the metadata database with an invalid token
  • Fixed a bug where a refresh token was requested too often
  • Handle a case where Git thinks it's in a conflict state when it's not
  • Always start the Anchorpoint background process when using the Unreal or Unity plugin
  • Fix a problem with resolving file conflicts in the Unreal plugin
  • Fix a problem with orphaned locks on pushed commits on other branches
  • Python API: Fix "get_thumbnail" not returning the cached thumbnail
  • Python API: Fixed "set_attributes" does not work if file database does not exist yet
  • Python API: Fixed abort progress not working in multi-threaded environments
  • Python API: Fixed problem with settings that do not change
  • Fixed issue with self-hosted version of Anchorpoint not allowing IP address to be entered in input field
  • Catch submodule problems and display a popup to the user on how to fix them
  • Fixed issue where the re-login popup would not be displayed in some cases (e.g. when the internet connection was momentarily lost).
  • Fixed problem opening a new Anchorpoint tab on a shortcut
  • Fixed problem closing submodules with resolved pointer files
  • Fixed problem with resolving all conflicts when using the Unreal Engine plugin
December 11, 2024
1.24.1

Integration improvements

With this release, we are improving the compatibility of the Anchorpoint desktop application with the Unreal Engine plugin, which is currently in beta.

Fixes

  • Unloading a partial sparse checked out folder is triggering other folders to download
  • Fixed an issue with unsynced files, thatare cleared when Anchorpoint is started
  • Fix projects are not loading when the locks database encounters an issue
  • Fixed a crash that comes from clicking on file locks
  • Fixed a crash on daemon restart
  • Fixed an issue with the locking database that could not handle deleted projects
  • Fixed an issue with the Unreal plugin and local projects
  • Add a signal that files are about to change to the Unreal plugin
  • Do not commit Affinity lock files
  • Do not allow creating Git repositories on network drives
  • Fix creating new folders from the treeview in selective checkout