When working on Unreal or Unity projects, you end up with a lot of changed files (imported models, modified blueprints, etc.) Anchorpoint now provides features such as grouping and dependency detection that allow you to better control what to commit and what not to commit.
In the Modified Files section, enable grouping by location. You can also click the group checkbox to include all files in that group, such as everything (textures, geometry, etc.) you need for an asset.
The grouping can also be customized to understand one file per actor locations.
Improvements
- Added a global filter for file types, that let you hide unwanted files such as blend1, meta or anything else, generated by applications.
- Added button to check all dependencies of a .umap or .uasset file, to be included in the commit
- Overhauled the Git authorization flow, including fallbacks, when something goes wrong, and a better integration setup.
- Show warning when pushing files to GitHub that exceed 2GB of file size
- Added [ParentFolder] token for templates
- Automatically store text files as LFS if they are above 100MB
- Hold file locking as long as the proper change is pulled
- Undo commit can now undo multiple commits as long as they don’t include a merge
- Undo commit can completely resolve local commits
- Enabled version stacking in Git projects and improved the UI of stacking. This allows also for more space for reviews
- Added the option to move changed files to a branch, when doing a branch switch
- The tree view loads faster when opening a Git project
- Fixed several UI glitches on buttons
Fixes
- Fixed an issue with broken Git config files
- Fetch changes on all remote branches instead of only local ones
- Make file locks read only again after Git stash apply and Git pull
- Fixed an issue with icon picker popping up on the wrong position in the tree view
- Fixed overshoot issue of text in conflict dialog
- Fixed an issue where a file block in grid view is not correctly resized back when scaling down the tiles
- Fixed Unicode issues in the conflict manager
- Always show the changed files block in the timeline
- Fixed issues with Gitea connection on macOS
- Fixed an issue where Anchorpoint looses the project connection due to a missing .approj file
- Fixed an issue when inviting members and using non lower case characters
- Fixed local templates can be instantiated in Git projects
- Fixed an issue with fatal pull and merge errors
- Fixed an issue where Anchorpoint is not starting properly and you have to kill and restart it
- Fixed wrong unlocking files process indicator
- Fixed issues where merges don’t work with local commits
- Reviews can be loaded in offline mode