Learn Git and GitHub for Unity teams, including setup, .gitignore, LFS, branching, and collaborative workflows for artists and developers.
Hands-on comparison for UE/Unity teams: setup, performance with large binaries, file locking, branching, cost and team adoption.
Master Git and GitHub with Unreal Engine 5. Configure LFS, compare Git vs. Perforce, and handle merges, branching, and artist-friendly workflows.
In this article, we will explore how to effectively use Git and Git Large File Storage (LFS) version control with AutoCAD. We will also discuss the pros and cons of this approach compared to traditional systems and recommend an organized workflow for your production data.
Discover the best version control software for small companies and enterprises. Compare industry standards such as Perforce and Git, as well as artist-friendly solutions like Anchorpoint and Unity VCS, and legacy solutions like SVN.
Discover the best version control tools for game development in 2026, including Git's free flexibility versus Perforce's AAA scalability; Anchorpoint's artist-friendly Git enhancements; Unity VCS integration; and SVN old-school reliability.
In this article, we will explore how to use Git version control in Maya with Git LFS. We will examine the pros and cons, as well as the necessary tools.
Discover the inner workings of Anchorpoint and Git file locking and how to utilize them effectively.
Choose the right version control for your UE/Unity projects. Learn about the pros and cons, migration tips, and team workflows.
How to optimize Git LFS for faster transfers in large-scale, game-development related projects.
Discover the top five video asset management tools tailored for video production and VFX teams in 2026. Compare Anchorpoint, Frame.io, SyncSketch, Autodesk Flow Production, and Connecter to find the tool that best fits your needs.
Whether you’re a solo indie creator or part of a large studio, discover top recommendations, alternatives, pricing, and real-world examples to streamline your pipeline and boost creativity.
Learn how to manage game assets at scale in Unity and Unreal by studying folder structures, naming conventions, libraries, version history, file locking, and review workflows.
In this article, we will look at ways in which you can organize the folder structure of your Unity projects. Written for Unity 6.
Evaluate modern alternatives to Alienbrain for 3D and 2D pipelines, including previews, versioning, file locking, and reviews for Unity and Unreal teams.
A side-by-side comparison of tools for game art teams. It includes previews, version history, file locking, and reviews to help keep Unity and Unreal pipelines organized.
Managing art assets can be difficult. This article explores some of Anchorpoint's features that can help you streamline your art asset workflows and eliminate day-to-day hassles.
How the team behind Hourfall managed a heavy art pipeline in Unreal Engine 5 using Git and switching from developer tools to Anchorpoint.
Motion graphics artists Dave Weinstock and Seiji Anderson break down how they created the cinematics of the short film Fahrenheit 451, using Unreal Engine.
How ASTOUND's digital team uses GitLab and Anchorpoint to streamline the creation process for designers working on AR/VR projects.
How crea8.STUDIO builds its tools on top of Unreal Engine to help studios, brands and creatives get started with virtual production.
Learn how GETPIONEERS uses Anchorpoint for Git-based version control to explain complex products and services in a visual and engaging way.
How the team behind the Midheimur project creates beautiful landscapes for a game about Slavic history.
How to build a UI for a Stable Diffusion texture generator using Python and Replicate on Windows and macOS
Everything about the launch of the production version and the end of the beta phase.
How we composed our application and insights, that can help you when applying for Epic Mega Grant to fund your next project.