Perforce vs SVN
This in-depth Perforce vs SVN (Subversion) comparison analyzes the technical and financial trade-offs between the industry's two leading centralized version control systems.

TL;DR
Although standard Git is designed for text, game development and VFX require version control for binary files, such as 3D models and 4K textures. Legacy systems like Perforce and SVN use "exclusive checkout" to prevent conflicts. Unity Version Control offers a hybrid approach. In contrast, Anchorpoint provides a modern, Git-based solution which automates Git LFS and can handle massive file locking (1,000+ files in under a second), allowing artists to work safely without the complexity of traditional centralized systems.
Traditional version control systems were designed for lines of code. When you change a word in a script, for example, Git only saves that specific change. However, Git is "opaque" to binary files, such as .psd, .fbx, and .blend files. Changing a single pixel in a texture causes Git to try to save the entire file again, which results in an explosion of repository sizes.
A robust system for version control for binary files is mandatory for game engines like Unreal Engine or Unity to prevent "merge hell." Unlike code, it is not possible to "merge" two different versions of a 3D character model. If two artists work on the same file simultaneously, one person's work will inevitably be overwritten.
The industry standard for handling massive assets in Git is Git LFS. It replaces large binaries in your main repository with small text pointers, while storing the actual files on a separate server, such as GitHub or a self-hosted solution.
Although Git LFS solves the storage problem, it doesn't address the "human" problem for non-technical artists. Tools like Anchorpoint function as dedicated version control solutions by automating the technical setup of LFS, allowing artists to avoid the command line and focus on their creative tasks.

Since binary files cannot be merged, "exclusive locking" is the only way to ensure data integrity. Anchorpoint’s file locking system is built on a cloud-based metadata layer that extends Git’s capabilities.
Many studios attempt to mix Git for code with Dropbox or a NAS for binaries. Without a unified interface, this often leads to "out of sync" projects where the code expects a texture that hasn't been uploaded to the server yet.
Anchorpoint acts as a single source of truth. Since it is fully compatible with Git, you can maintain your project's original structure. It facilitates communication between your local repository and your Git server, such as GitHub, ensuring that each "checkpoint," or Git commit, includes the correct versions of your code and binary assets.
Managing version control binary files requires smart storage.
For a lead artist or a CTO, scrolling through a list of file names is useless. Anchorpoint provides high-speed previews for videos, 3D files, and textures.
When it comes to version control for binary files, the industry has traditionally split into two camps: the "code-centric" distributed world (Git) and the "asset-centric" centralized world (Perforce, SVN). However, modern workflows are increasingly looking for a middle ground that combines the flexibility of Git with the safety of centralized locking.

Perforce is the heavyweight in AAA game dev. It handles binary files by using a centralized server and a "lock-modify-unlock" workflow.
Anchorpoint is a version control solution for game development that is 100% compatible with Git. It is designed specifically for non-technical users like artists who need to manage project assets without learning complex DevOps commands.
SVN is a simpler centralized system. Like Perforce, it uses a central repository, but it’s often seen as slower and less flexible for modern branching.
Unity’s solution attempts to bridge the gap between Git and Perforce, offering a "Gluon" mode specifically designed for artists.
Git copies the entire history of every file. If you commit without Git LFS a 500MB file ten times, your .git folder grows by 5GB. This makes cloning and pulling unbearable for your team.
Anchorpoint uses Git LFS to manage large files. It automatically configures the .gitattributes file to ensure that binary formats (like .obj, .fbx, or .exr) are tracked correctly as LFS pointers rather than raw Git objects.
Anchorpoint utilizes a centralized file locking system. When one user starts working, they "lock" the file. Other team members will see that the file is in use and will be unable to push changes to that specific file until it is unlocked, preventing merge conflicts.